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Kids 3: Activity Day Outline Theme Story and Discussion: Sybil’s Night Ride by Karen B. Winnick Discussion prompt questions:  Who is the courageous girl in this story? Why couldn’t Sybil’s dad gather the militia men that night? What danger was facing Sybil’s family and neighbors that led to her night ride? Did someone ask Sybil to help or did she let her family know she was ready and willing to make the long journey? Do you think the task of gathering the militia men that night would have been easy? What could have made it dangerous and uncomfortable? Something Sybil remembered during her ride that helped her to keep going was that her father was counting on her. Can you remember a time when others were counting on you? What did you do? Did Sybil finish her journey successfully? In what ways do you think we can be brave and selfless like Sybil? Activity: Women of the Revolutionary War matching game Use the images and facts in the Activity Day Resource pdf section to play a matching game to learn about the ladies of the Revolutionary War. Game: Mother May I, Simon Says and Follow the Leader/Copycat Play Mother May I 1. Line up each player shoulder to shoulder about a foot apart. 2. The player who is “Mother” stands in front of the other players. 3. Each one of the “children” takes turns asking a question of the mother. The question must start with the phrase “Mother may I _____________?” Each child player must fill in the blank in the sentence with a suggested movement. A child could ask, “Mother, may I take three steps forward?” 4. The mother must reply “yes, you may” or “no, you may not, but you may take ________ instead.” The mother should fill in the blank with another suggestion. The child must do what the mother says. 5. The mother can alter, but otherwise stick with the child’s suggestion. For example, the child could ask to walk forward 5 giant steps, and the mother could reduce it to 2. 6. If a child makes a move and forgets to ask, “Mother, may I?” they must go back to the starting line. 7. If another child takes the steps out of turn, they must also go back to the starting line. 8. The first child to reach Mother, wins! Moms for America ✯  Cottage Kids 3 


































































































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